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 Soft Shadow Rendering based on Real Light Source ...
Soft Shadow Rendering based on Real Light Source Estimation in Augmented Reality Zakiah Noh zakiahnoh@gmail.com ViCubeLab,Department of Computer Graphics and Multimedia, Faculty of Computer Science and Information System, UniversitiTeknologi Malaysia, 81310 Skudai, Johor, Malaysia Mohd Shahrizal Sunar shah@cs.utm.my...
Soft Shadow Rendering based on Real Light Source ...
Thus, this paper will focus on generating soft shadow in AR scene render based on real light sources position, where reflective sphere is used to create environment map image to estimate the light source from the real scene and render the soft shadows....
(PDF) A quadratic spline approximation using detail multi ...
A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality ... for the generation of soft shadows based on real light sources. QSI estimates boarder ......
Soft shadow rendering based on real light source ...
Soft shadow rendering based on real light source estimation in augmented reality\ud . By Zakiah Noh and Mohd. Shahrizal Sunar. Download PDF (38 KB) Abstract. The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. ......
https://core.ac.uk/display/20364870
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Zakiah Noh & Mohd Shahrizal Sunar Soft Shadow ...
Zakiah Noh & Mohd Shahrizal Sunar Soft Shadow Rendering based on Real Light Source Estimation in Augmented Reality . ... Thus, this paper will focus on generating soft shadow in AR scene, rendered base on real light sources position. The reflective sphere is used to create environment map image that can estimate the light source from the ......
core.ac.uk/display/22632825
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A quadratic spline approximation using detail multi-layer ...
QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow production and reduction of the complexity of 3-Dimensional objects’ shadows. To be more precise, a reflective hemisphere is used to capture real light and to create an environment map....
Soft Shadow Rendering based on Real Light Source ...
The most challenging task in developing Augmented Reality (AR) applications is to make virtual objects mixed harmoniously with the real scene. To achieve photo…
Realistic Real-Time Outdoor Rendering in Augmented Reality
The credibility of shadow construction with the correct estimation of light source position can be found in . Casting virtual shadows on other virtual and real objects is one of the existing issues in augmented reality. Haller et al. modified shadow volumes to generate shadows in AR. In this algorithm a virtual object such as the real one but ......
Realistic Real-Time Outdoor Rendering in Augmented Reality
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics. Realistic virtual objects in outdoor rendering AR systems require sophisticated effects such as: shadows, daylight and interactions between sky colours and virtual as well as real objects....
Zakiah Noh & Mohd Shahrizal Sunar Soft Shadow Rendering ...
BibTeX @MISC{Noh_zakiahnoh, author = {Zakiah Noh and Mohd Shahrizal Sunar}, title = {Zakiah Noh & Mohd Shahrizal Sunar Soft Shadow Rendering based on Real Light Source Estimation in Augmented Reality}, year = {}}...
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