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(PDF) A quadratic spline approximation using detail multi ...
A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality ... for the generation of soft shadows based on real light sources. QSI estimates boarder ......
A quadratic spline approximation using detail multi-layer ...
QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow production and reduction of the complexity of 3-Dimensional objects’ shadows. To be more precise, a reflective hemisphere is used to capture real light and to create an environment map....
A quadratic spline approximation using detail multi-layer ...
A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality. ... technique to optimize the volume of computations for the generation of soft shadows based on real light sources. QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow ......
Mohd Shahrizal Sunar - Google Scholar Citations
Mohd Shahrizal Sunar. Professor at Universiti Teknologi Malaysia. Verified email at utm ... Soft shadow rendering based on real light source estimation in augmented reality. ... A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality. H Kolivand, Z Noh, MS Sunar. Multimedia tools and ......
dblp: Multimedia Tools and Applications, Volume 73
Hoshang Kolivand, Zakiah Noh, Mohd Shahrizal Sunar: A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality. 1225-1245. view. electronic edition via DOI; ... Digital forensics of printed source identification for Chinese characters. 2129-2155. view....
https://dblp.org/db/journals/mta/mta73
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