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A quadratic spline approximation using detail multi-layer ...
QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow production and reduction of the complexity of 3-Dimensional objects’ shadows. To be more precise, a reflective hemisphere is used to capture real light and to create an environment map....
A quadratic spline approximation using detail multi-layer ...
A quadratic spline approximation using detail multi-layer for soft shadow generation in augmented reality. ... technique to optimize the volume of computations for the generation of soft shadows based on real light sources. QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow ......